Session 12: What Lurks Beneath the Golden Tankard

The Golden Tankard Cellar2

(Note: This adventure was run in April 2017.  In terms of campaign time, this adventure took place contemporaneously with Session 11: The Jackdaws, the Raven, and the Rat).

While Tanin and Bao took on the mission of the Jackdaws in discovering the identity of the Raven, Kulo and Velnius were seeking to make new purchases to aid their adventuring life.  Velnius left Xerbo in the care of the potboy at the Weary Traveler.  As they walked past a rather derelict tavern near the edge of the wall that separated this poorer quarter from a merchant-lord quarter, the sign dangling outside by one remaining chain identified it as the Golden Tankard, they heard a woman crying for help.  She was sitting in the doorway of the tavern, cradling a small boy.  Kulo and Velnius moved over to the woman to investigate the commotion.  Three others–a female hill dwarf, a human woman, and a female half-orc trying to keep her identity shrouded by the hood of her cloak–also came closer from the busy street to offer assistance.  The boy appeared ashen and was delirious.  Kulo and Velnius could tell that the boy had a number of scrapes and bruises but were at a loss for what pained him so much.  A female hill dwarf who also answered the pleas for help, inspected the boy closer, noticing a puncture wound in his neck.  She believed he was poisoned from some bite.

As this was going on, a surly mountain dwarf emerged in the doorway, muttering “If I told them once, I told them a thousand times.  Stay out of the cellar!”  On seeing the state of the boy, his demeanor quickly changed and he looked about sheepishly.  The human woman from the street asked the mountain dwarf what was in the cellar.  He equivocated in his answer muttering something about a rat infestation.  The woman could tell he was hiding something.  A growing crowd was gathering at the doorway, which seemed to agitate the mountain dwarf.  The woman pressed him further about the cellar.

The dwarf grew angry, but quickly stifled his temper, and proclaimed to the gathering, “I, Martyn Fenns, proprietor of the Golden Tankard will pay . . .” he paused momentarily grimacing at the thought of having to spend money, “20 gold pieces to the stalwart ban of brave souls willing to kill the rats in my cellar that must have bitten this boy.  If any of you be brave enough!”  At this last statement, he directed his gaze on the original group that had come to assist.

Kulo and Velnius bristled at the insinuation that they lacked courage.  The original group exchanged looks of agreement and introduced themselves to each other.  Pabelle, the female hill dwarf, Mara, the human woman, and Lykopsis, the female half-orc, joined Kulo and Velnius in reassuring the woman cradling the boy in the doorway that they would find out what happened to him in the cellar.  The woman, a barmaid named Danyella, thanked the intrepid adventurers for helping her son, Theo.  In that instant, Theo came-to from his delirium and said, “They took Mallic!  They have Mallic!” before collapsing in Danyella’s arms.  A look of dismay spread over Danyella’s face and she said, her lips quivering, “Mallic!”

Pabelle gave Danyella a look filled with sympathy and said, “We’ll find Mallic too.”  So, the adventurers helped Danyella carry Theo to one of the Inn’s rooms so he could rest.  Afterwards, they were led to the cellar to take on Martyn’s claimed rats.  Martyn gave the party a lantern to light their way.  The cellar was dark, dank, and a foul odor permeated the room, a mixture of rotten foodstuffs, spilled wine, mildew, and the unmistakable smell of vermin dander and droppings.  Three barrels sat in the southwest corner and in the middle of the wall sat a large stack of crates and barrels.

The sound of scratching could be heard emanating from the large stack of crates and barrels.  The party prepared themselves for some vermin control and approached the crates.  Two giant rats emerged from behind the crates and began attacking the party.  A third giant rat emerged quietly from behind the barrels in the corner and attacked Kulo.

Golden Tankard Cellar Rat2fin

After some minor injuries, the party put the giant rats to the sword.  Not convinced their job was done, the party began searching the room.  They examined the two doors in the cellar.  One led to the street–the delivery entrance for the inn.  The other was an inner door, of substantial iron construction and seemingly out-of-place in the cellar.  Pabelle immediately thought out loud, “What is Martyn hiding in there?”  Kulo tried picking the lock, but failed.

Bothered by the stacking of the crates and barrels in mostly one location of the cellar, Velnius noticed that there were many scuff marks on the stone floor near the crates, as if they had been moved back and forth over the area many times.  Moving some of the crates aside, Velnius shouted to his companions that he’d discovered a tunnel.

Moving more of the crates and barrels to the side, the party inspected what appeared to be a very rough hewn tunnel in the wall.  The air felt cool and moist, but also carried the smell of more vermin.  Velnius, with his dark vision, could tell the corridor turned to the left, but could see no more.  Mara looked into the darkness and asked the group, “Well, shall we see what Martyn’s been up to down here?”

The party edged forward in rank, cautiously eyeballing the recesses for the beady eyes of giant rats, the beams of light from Kulo’s lantern illuminating the sides of the tunnel.  Near an opening and depression of the tunnel, their expectations were met with the yellowed fangs of five giant rats that launched forward for the attack.  Kulo’s lantern highlighted the melee, but more telling were the sounds: blades slicing the air and meeting mangy hides, the thwump of quarterstaff against skull, and the cries of pain as one of the rodent’s teeth sank into flesh.  In a moment of that flickering light, the aftermath was telling–five dead giant rats littered the corridor.

The adventurers continued down the corridor as it snaked to the right.  Pabelle suddenly realized Martyn’s intent with the tunnels.  She announced to the group, “Martyn was trying to tunnel underneath the wall into the richer quarter!”  They continued cautiously forward coming to an opening that branched in three directions, one heading back towards the cellar.  Kulo taking notice of this said, “His stonecunning has much to be desired.”  The group decided to take the branch that led away from the cellar.  It curved to a dead-end, but before the group could backtrack, beady eyes emerged from the darkness as four giant rats attacked!

Tunnels Tankard

As the sounds of struggle diminished, the giant rats lay skewered upon the stone floor.  At a dead end, the party doubled-back to the branching corridor turning to the unexplored area of the tunnels.  This corridor also led to a larger opening that branched in either direction but before the adventurers could gather their bearings, four giant spiders descended on them from the recesses of the ceiling, their fangs dripping poison.

The fight this time was more dire.  More than once poison added to the pain of wounds inflicted by the arachnids, but in mere moments the fighting ceased.  All of the spiders were dead and the doughty adventurers were tending to wounds.  Kulo needed to light a torch.  In the midst of battle he dropped the lantern provided by Martyn in order to unsheathe his rapier and the lantern shattered.

Peering down the corridor leading away from the direction of the cellar, Velnius could see a chamber covered in spiderwebs.  The party approached cautiously, cutting through the webs in order to reach the main body of the chamber.  No spiders emerged to attack , but the group noticed three forms hanging in the webs.  Cutting the first down revealed the remains of a shabbily-dressed man, clearly one of Cyr’s destitute denizens.  On the ground near his body was a crudely constructed club, seemingly made from a table leg.  Searching his body, the party found a potion of healing, a vial of what appeared to be antivenom, and a glass bottle of oil for a lantern.  A further search of the room turned up a lantern, still in good working order.  The second cocoon contained a desiccated giant rat.  The third cocoon held a boy, still alive, who came-to momentarily as they were cutting him from the webs.

Tunnels Tankard2fin

“Theo?  Where’s Theo,” he asked nervously.

Pabelle responded, “Theo is upstairs being looked after.  Do you know how many spiders there are down here?”

Mallic shook his head, but said with a shudder, “No, I don’t know how many, but there is a really big one, bigger than all the rest.  It inspected me before feeding on the giant rat.”

Looking him over, it appeared that while bruised, Mallic was not poisoned.

The adventuring party moved down the corridor from whence they came in the direction back towards the cellar.  They noticed one last branching corridor they had yet to explore.  Velnius and Kulo moved up to explore this corridor, while Mara, Lykopsis, Pabelle, and Mallic waited within earshot.

As they rounded a bend, Kulo noticed a cave-in that led to a finished room.  “The room with the iron door,” Kulo thought.  Meanwhile, Velnius peered down the final tunnel and noticed spiderwebs covering the walls, floor, and ceiling.  Velnius joined Kulo in the room, accessible through the cave-in.  Shelves lined the walls holding glass bottles.  Kulo held one of the bottles up to the light of his torch.  Inside he could see an amber liquid and at the bottom of the bottle, a dead spider.  He stashed the bottle in his pack and the two of them returned to the group and told them of their find.  Mara recognized the contents of the bottle as spider-wine, a particularly potent alcohol considered illegal in most civilized lands including Cyr.  They returned to the room via the cave-in and opened the iron door from the inside ready to reunite Mallic with his mom and brother, heal Theo from the poison coursing through his veins with the antivenom, and to confront Martyn about his contraband.

The party first found Danyella and Theo in an upstairs room.  Danyella was overcome with joy at seeing Mallic alive and well.  Pabelle cradled Theo in her arms, rousing him from his stupor, and then giving him the antivenom to drink.  She looked at Danyella and said, “This should heal him.”  Danyella smiled with tears falling from her eyes.  They left the family alone, suggesting to Danyella and Mallic to let Theo rest to give the antivenom some time to work.

Finding Martyn behind the bar counter rubbing a dirty mug with a greasy rag in some half-hearted attempt at cleaning, the party confronted him about his exploits below the Golden Tankard.  He appeared surly and defiant at the claims the group was leveling at him, bristling at the accusation that he would try to tunnel into the nearby merchant-lord district.  Instead he suggested he had widened a rat tunnel that led to his cellar in order to put a stop to his rat infestation and then questioned whether the party had even done anything about the giant rats.  He asked aloud whether they even deserved the 20 gold pieces he had promised them.

Kulo became incensed, pulled out the bottle of spider-wine, and waved it in front of Martyn’s face.  “We know about this!” he said.  Martyn’s eyes grew wide and he stammered, finally regaining his composure and asking Kulo to keep his voice down as he surveyed the two drunks staring into their mugs in the common room of the Golden Tankard.  Martyn then became compliant, dropping his sullen demeanor.  He admitted to trying to tunnel to into the wealthier quarter, but was cursed by his stone-ignorance, part of what led him to leave his dwarven clan years ago to settle among the humans of Cyr.  When that failed he concocted a plan to sell the illicit spider-wine, receiving a shipment of spiders from smugglers who claimed they had been stolen from a drow lair.  But his poor tunneling collapsed the back wall of his room where he stored the spiders and the wine.  The spiders that were still alive, escaped their cage into his tunnels.  He figured the spiders could help end his rat infestation.  After a few months, he hired a local drunk who owed him an outstanding debt to go into the tunnels and kill the spiders.

Pabelle was incredulous, “And you didn’t care whether Danyella’s boys would be harmed by these spiders?”

Martyn shrugged, “I figured as long as I was stern with them about staying out of the cellar, keeping the iron door closed and locked, and blocking the main tunnel entrance everything would be fine.”

Kulo grew irritated again.  He told Martyn that besides the 20 gold pieces he offered them, he was now going to pay them an additional 2 gold pieces for every rat and every spider carcass they brought him.  Martyn frowned and said he didn’t have it even if he was willing to pay the extortion fee.

Kulo slammed his fist on the bar counter and said, “Fine, we’ll end your spider and rat problem–there is one big spider left.  But we want 50% stake in the Golden Tankard.”

Martyn grumbled and clenched his fists.  Kulo continued, “And you’re going to pay Danyella double what you’re paying her now.”

Martyn tried to dissuade them from this venture, pointing out that the Golden Tankard hadn’t operated as an inn for some time because it had a leaky roof.  Only two of the upstairs rooms were habitable and they were for him and Danyella and her boys.  Kulo said the party would get the roof repaired.  Martyn, realizing he had no way out, reluctantly agreed.

Kulo vaulted the bar counter, pulled a dagger from his belt and poked it into Martyn’s belly.  “And your days of wild schemes like the tunnels and spider-wine are over, you understand!”

Martyn gulped and nodded deferentially, a dagger in the gut a clear attitude adjustment.

The party prepared themselves for their final fight, healing themselves with goodberries and bolstering each other’s courage.  They returned to the tunnels and the final corridor,  Kulo’s lantern lighting the way.  As they approached the final chamber, they cautiously made their way through the webs to avoid being entrapped.  But their movements gave away their approach and a giant spider emerged along the ceiling of the chamber.

Spider Queen3

As the party hacked and fought the foul beast, a swarm of newly hatched spiders crawled along the floor before enveloping Lykopsis.  Lykopsis managed to crush the last of the spider swarm just as the rest of the party slayed the giant spider.  The party searched the lair in case anything of value had been hoarded, but all they found were the bones of  giant rats.  Lykopsis noticed something glinting from the giant spider’s abdomen.  Looking more closely, the giant spider queen had what appeared to be a gem growing in her abdomen.  Lykopsis pried it out and placed it in her backpack.

Returning to the Golden Tankard, the party relaxed and had a mug of poor-quality ale or some cheap wine.  Although it wasn’t much, the adventurers felt good about this being their place.  The Weary Traveler had been good to them, but they clearly had enemies in the city and a less conspicuous home base would be good.

Kulo spoke with Danyella about getting an estimate on the roof repairs, giving her 30 gold pieces for the undertaking and a down-payment.  He also suggested she see if she could get Mallic an apprenticeship with a local roofer.  Martyn overheard this and told Kulo that Mallic is needed for odd jobs around the Golden Tankard, like bringing in fire wood or washing dishes.  Kulo responded that it would be better for Mallic to have his own income so that he could help Danyella pay the rent on the room they occupy upstairs.  Besides, Theo was now old enough to take over many of these tasks.  Martyn, still not used to his co-ownership in the Golden Tankard, reluctantly deferred.

Pabelle, Lykopsis, and Mara advanced to 2nd level.


(Full Disclosure: Some of the following links will take you to DriveThruRPG.com where I participate in the affiliate program. Any purchases through these links provides me with a credit at One Book Shelf sites (DriveThruRPG, RPGNow, DMsGuild, etc.). Your support is appreciated.)

Adventure based on a module from Nord Games: Creaking in the Dark

Cavern and Cellar Tiles: Fat Dragon Copper Dragon Caverns 1 and Fat Dragon Copper Dragon Basic Dungeons 1

Barrels and Crates: Fat Dragon E-Z Dungeon Deluxe Edition

Spider Webs: Fat Dragon Depths of the Drow

Giant Rat Metal Minis: Ral Partha/Iron Wind Metals Giant Rat

Original Art of the Spider Queen: Jody Monochrome

 

Advertisements

Session 7: Drow Spider Caves

 

Spider Cave 1

(Note: This adventure was run in December 2016.  In terms of campaign time, this adventure took place the next day after Session 6: Grim Manor Part II).

The party celebrated their new heroic status in Edgewood that night after the eldritch implosion of Grim Manor.  Many rounds were quaffed at the Axe and Saw Inn and many townsfolk praised the heroes.  Jana was deep in her cups that night and she took a particular liking to Kulo, keeping him in a veritable headlock every time he tried to slink away from her.  Not one to typically overindulge, with Jana’s insistent prodding Kulo was deeply inebriated. The party continued on late into the night . . .

The next morning, Velnius, Xrax, and Belladore had breakfast and discussed their plans for what they were going to do next.  The wedding caravan they had agreed to serve as guards was still a couple of weeks away.  Tanin, Kulo, and Jana were still sleeping off their drunks.  Velnius, Xrax, and Belladore gossiped a little over seeing Kulo and Jana sharing a room last night.

As the party was chortling over Kulo’s ensnarement, a young woman ventured over to their table.

Stepping up to Xrax, she addressed the Heroes of Edgewood, “Good morn, great heroes.  I beg your pardon for interrupting your meal, but I am in need of help.”

The party listened attentively and asked her to go on.

“My name is Tasha.  My brother has recently ventured into some nearby caves thinking himself an adventurer.  The fool.  He hasn’t returned in several days and I fear for him.  Would you please investigate?  The townsfolk speak of your bravery in the Karpath Estate.  The Heroes of Edgewood, people are calling you.”

Xrax asked, “Why would he seek out these caves?”

Tasha responded, “He believed they contained treasure.  But who knows what foul things he found instead.  Please, I beg of you, I need to find my brother. I can take you to the caves.”

Xrax, Belladore, Velnius with Xerbo agreed to investigate the caves.  Tasha led the party south through the King’s Wood toward the edge of the Hammer Fall Mountain range.  Shortly on their trek, they heard the cries of a man coming from the woods.  Investigating cautiously, they came upon a man who was pinned underneath a large branch.  On hearing the party, the man called to them to help release him from the tree.  Xrax moved over and with his mighty strength moved the heavy limb from the man’s legs, freeing him.  The woodsman introduced himself as Erik.  He had been out hunting this morning.  He climbed the tree to lie in wait for a deer but the limb he was on gave way and ended up on top of him in such a way that he couldn’t get leverage to lift it off of him.

The party told Erik of their intentions to investigate the caves Tasha had described.  He’d never heard of them, but agreed to accompany them, partly out of curiosity and partly because of safety in numbers.

As they proceeded onward towards the caves, they heard gruff voices ahead of them.  The party could discern the voices were goblinoid.  Advancing stealthily, the party saw in a small opening ahead a group of goblins led by a hobgoblin.  The goblins were leading two kids by rope, their hands bound each to the length of rope.  The hobgoblin was barking orders to the goblins, keeping them in line.  Some of the goblins eyed the children with hungry looks.  All told there were seven goblins and the hobgoblin leader.

The party could not let the kids be taken off to slaughter or slavery, so they acted on their moral duty to rescue the children.  Xrax charged forward ready to engage the goblins.  Belladore crept around to the side of the goblins, flanking them.  Velnius readied his crossbow for ranged attacks.  Xerbo prepared to pounce.

The goblins moved forward to intercept the warrior Xrax as he broke through the underbrush at them.  Despite taking the brunt of the attack, Xrax’s plate mail broke most of their attacks.  In return he smashed their small skulls with his large maul.  Meanwhile Belladore engaged the goblins closest to the children from the side.  Velnius set about picking off goblins from a distance, as did Erik, the woodsman, with his bow.  Xerbo jumped on the nearest goblin and ripped his throat out.  Tasha, on the other hand, held back.

The goblins fell quickly.  An archer tried to provide some return fire to Velnius but was soon laid waste.  Two tougher goblins with spears joined with their hobgoblin leader to rally their final defense, but were no match for the party.

Goblinoids and Children

The cowering children were comforted by the party in the wake of the battle.  The two children, Flower and Tommen, were abducted by the goblins after they raided their parent’s farmstead.  They choked up on describing their parents deaths at the hands of the goblins.

The party managed to incapacitate one of the goblins and set about questioning him after he was revived.  He told the party that the goblins were bringing the children back to Dragomir, their leader.  Their lair was a series of caverns in the foothills of the mountains.  The kids were to be sold into slavery.  The party stripped the goblin of his weapons and freed him on agreement that he would no longer raid farmsteads.  The party brought Tommen and Flower with them.  They asked Erik if he would be willing to protect the children at the entrance of the cave while they investigated.  He agreed.

After a few more hours travel, the party arrived at the opening of a cave that Tasha indicated was the cave her brother said he would explore.  The opening was quite large but narrowed after about 10 feet.  Xrax could not discern much beyond the first 10 feet of the cave opening as the darkness swallowed all sight.  Velnius could see with his darkvision that the cave continued for an additional 45 feet before apparently turning.

The party entered the cave with trepidation.  Belladore cast light on her short sword so that the party members without darkvision could see in the cave.  Erik and the children waited at the cave entrance.  Examining the floor for signs of passage, Belladore noticed a number of boot prints in and out of the cave.  The party moved cautiously 20 feet down the cave passageway, noticing a spur off to the left.  Up ahead, the cave turned sharply to the right.  Along the walls, wisps of cobwebs swayed gently in the air circulating through the cave.

The party decided to examine the spur, not wanting something to stalk and attack them from behind.  The spur opened up into an irregular room 25′ × 30′ at its widest.  Against the back wall were thicker webs and what looked like large spider egg sacks.  As the party moved forward to investigate the room a little more closely, movement along the irregular ceiling caught their attention.  Descending from the ceiling, a giant spider with fangs dripping attacked!  A short, but dangerous fight ensued.  Luckily for the party no one was poisoned by the spider’s venomous bite.

Drow Spider Cave 3

As the party fought the giant spider, an egg sack within the spider’s web began to pulsate as a swarm of small spiders erupted from it’s center and attempted to envelope Xrax.  The swarm was chopped and crushed in short order.

Drow Spider Cave 6

Returning back to the main cave, the party continued forward following the cave as it narrowed and turned to the right.  Webs lined the walls and ceiling at this narrowed portion of the cave and as the party sliced their way through the web to proceed further in the cave, another giant spider descended from the ceiling and attacked!  Another short battle ensued with the spider ultimately skewered in the end.  In both of these short battles with the spiders, Tasha kept her distance and did not attack.

Squeezing single-file, through the narrow portion of the cave, the space increased significantly.  The party entered a long cavern at least 60′ in length.  Cobwebs filled the closest wall of the cave.  Hanging within the webs were numerous egg sacks.  On the floor underneath the webs was a desiccated husk of a body.

The party investigated the body with caution.  A giant spider moved to intercept them as they got closer to the body.  Xrax lit a torch and started lighting the webs on fire.  As webs burned, one of the egg sacks burst and a swarm of spiders emerged scurrying towards Xrax.  The party slayed the giant spider with little effort and squashed the spider swarm under boot.  Tasha once again held back as the party fought the spiders.

Afterwards, the party motioned for Tasha to investigate the body to see if it was her brother.  She moved forward with trepidation, a sorrowful look on her face.  They turned the body over for her, but relief came over her face and she shook her head to say it wasn’t her brother.

The party moved towards the far wall of the cave.  The cavern narrowed before opening to an irregularly shaped section of the room.  This side of the cavern was thick with webs and again egg sacks could be seen throughout.  Xrax, Velnius, and Xerbo moved forward to investigate.  Xrax started lighting the webs on fire once again, but usually only portions of the webs would burn before the fire would smolder to embers.  Belladore and Tasha held back.

As the webs were disturbed, two giant spiders emerged from the ceiling and pouring forth from the egg sacks were two swarms of spiders!

Drow Spider Cave 5

Velnius, Xerbo, and Xrax found themselves in the thick of battle.  At one point, Xrax was restrained by a web shot by one of the spiders.  But the brunt of the spider’s attacks fell on Xerbo, sustaining several bites, becoming poisoned, and falling unconscious.  Velnius rallied to his mastiff’s defense lest Xerbo became spider food.

Drow Spider Cave 7

As this battle raged, Belladore held back about 20 feet casting spells to assist the front line.  Tasha about 10 feet back from Belladore, suddenly sprung into action.  Grabbing one of her daggers she threw it.  The target wasn’t one of the spiders, however.  Her aim was leveled at Belladore!  The dagger flew wide.  As Belladore spun around to confront her attacker, Tasha took off, running towards the entrance of the cave.  Belladore followed in pursuit.

Meanwhile, Xrax, Xerbo, and Velnius had their hands full with the giant spiders and spider swarms.  They finally put the last of the arachnids to the sword and heard Belladore call out for their attention.  They too followed in pursuit.

Belladore threw one of her daggers and it struck true, injuring Tasha.  But Tasha continued to flee the tunnel making gains on Belladore whose halfling legs just couldn’t keep up.  Another dagger, another hit and Tasha suffered another wound.  Tasha burst out of  the cave opening heading for the safety of the nearby woods.  Belladore followed shortly.  Erik, the woodsman, looked perplexed as not one but two of his party came hurtling out of the cave.  Belladore threw another dagger and again her aim was true.  Tasha was bleeding badly at this point, but she put more distance between her and Belladore.  The woods were beckoning.  Tasha was sure to escape!  But Belladore had one last chance.  Throwing her last dagger, the Dagger of Venom, at long range, Belladore’s chances were low, but she wasn’t going to let Tasha escape easily.  The Dagger of Venom, hurtled end over end and struck true!  The final wound was a mortal one.  Tasha collapsed to the ground.  As Belladore caught up to her and caught her breath from the intense chase, she witnessed Tasha’s face dissolve into a smooth, indistinct form.  Tasha was a doppelganger!

Back in the cave, just as Xrax, Velnius, and Xerbo were rounding the tight corner in the cave they saw a magical portal appear and a drow priestess and two drow warriors emerged.  They looked distressed at the sight of all the slain spiders.  Xrax, Velnius, and Xerbo fled the cave before being seen.

Spider Cave Drow


Paper terrain/map: Heroic Maps

Giant Spider Paper Miniatures: Printable Heroes and Brave Adventures

Spider Swarm Paper Miniatures: from cowboyleland at Cardboard Warriors Forum

Goblins Paper Miniatures: Printable Heroes and One Monk/Mayhem in Paper

Hobgoblin Paper Miniature: One Monk/Mayhem in Paper

Flower and Tommen Children Paper Miniatures: Dryws Imperfect Creations

Tasha Paper Miniature: Brave Adventures

Magic Portal: Fat Dragon Games

Drow Paper Miniatures: One Monk/Mayhem in Paper and Kev’s Lounge